Description

This sample demonstrates the bare-bones basics of using a Vulkan command buffer, vertex buffers, etc to render.

Screenshot

APIs Used

  • Vulkan 1.0

Shared User Interface

The Graphics samples all share a common app framework and certain user interface elements, centered around the "Tweakbar" panel on the left side of the screen which lets you interactively control certain variables in each sample.

To show and hide the Tweakbar, simply click or touch the triangular button positioned in the top-left of the view.

Technical Details

This sample shows the most basic rendering in Vulkan. The sample specifically avoids any DescriptorSets; it only uses vertex attributes. For examples of using vertices along with DescriptorSets, see the sample ModelTestVk.