NvAppBase.h [code] | Application framework base class |
NvAppContext.h [code] | Cross-platform rendering Context APIs and information |
NvAppContextGL.h [code] | |
NvAppContextVK.h [code] | |
NvAssetLoader.h [code] | Cross-platform binary asset loader |
NvBitFont.h [code] | An OpenGL bitmap-font text rendering library Library for rendering text strings under Open GL and GL ES, using bitmap fonts alongside xml files with glyph data annotations |
NvCPUTimer.h [code] | |
NvFramerateCounter.h [code] | Simple mean frame rate timer |
NvGamepad.h [code] | Cross-platform gamepad support |
NvGestureDetector.h [code] | |
NvGestureEvent.h [code] | Types and values for abstracting pointer/touch inputs into higher level 'gesture' motions and results |
NvGfxConfiguration.h [code] | Graphics API representation |
NvGLAPI.h [code] | Graphics API version representation |
NvGLSLProgram.h [code] | GLSL shader program wrapper |
NvGPUTimerVK.h [code] | GPU timers and scope wrappers |
NvImage.h [code] | Image-handling support (loading, editing, GL textures) |
NvImageGL.h [code] | Image-handling support (loading, editing, GL textures) |
NvInputHandler.h [code] | Basic input handling base class |
NvInputHandler_CameraFly.h [code] | |
NvInputTransformer.h [code] | Automated input-to-camera motion mapping |
NvKeyboard.h [code] | Cross-platform keycode representation |
NvLogs.h [code] | Cross-platform application logging to file and console |
NvMaterialGL.h [code] | |
NvMaterialVK.h [code] | |
NvMath.h [code] | Overall math class header |
NvMatrix.h [code] | Basic matrix classes with math operations |
NvMeshExtGL.h [code] | OpenGL geometric mesh data handling and rendering |
NvMeshExtVK.h [code] | VK geometric sub-mesh data handling and rendering |
NvModel.h [code] | 3D API-compatible geometric object loader and optimizer |
NvModelExt.h [code] | |
NvModelExtBuilder.h [code] | |
NvModelExtGL.h [code] | OpenGL geometric model handling and rendering |
NvModelExtVK.h [code] | VK-specific multi-submesh geometric model handling and rendering |
NvModelGL.h [code] | OpenGL geometric model handing and rendering |
NvModelMaterial.h [code] | |
NvModelSubMesh.h [code] | |
NvModelSubMeshBuilder.h [code] | |
NvModelVK.h [code] | VK geometric model handing and rendering |
NvPackedColor.h [code] | Simple abstraction for RGBA colors as parameters to various libraries/functions |
NvPlatformContext.h [code] | Platform-independent input and system context |
NvPlatformGL.h [code] | Platform-independent OpenGL[ES] header |
NvPlatformVK.h [code] | Platform-independent VK header |
NvQuadVK.h [code] | VK quad rendering |
NvQuaternion.h [code] | Basic quaternion class with math operations |
NvSafeCommandBuffer.h [code] | |
NvSampleApp.h [code] | Sample app base class |
NvSampleAppGL.h [code] | GL-based Sample app base class |
NvSampleAppVK.h [code] | VK-based Sample app base class |
NvShaderMappings.h [code] | This file allows applications to use a single file to declare the uniforms in a GLSL shader AND C++ code |
NvShapesGL.h [code] | Basic shape rendering |
NvSimpleFBO.h [code] | OpenGL Framebuffer Object wrappers |
NvSimpleSyncRing.h [code] | |
NvSimpleUBO.h [code] | |
NvSkeleton.h [code] | |
NvStopWatch.h [code] | Basic wall-clock timer |
NvString.h [code] | Cross-platform string handling for 'printf' needs |
NvThread.h [code] | Cross-platform threading wrapper API |
NvTime.h [code] | |
NvTimers.h [code] | GPU timers and scope wrappers |
NvTokenizer.h [code] | Classes for tokenizing of input character streams |
NvTweakBar.h [code] | Implements a UI system for sample applications to display visual widgets for interacting with the C variables that control the application, using NvTweakVarBase to abstract access to those variables |
NvTweakVar.h [code] | Implements a system for indirect referencing of physical C variables from an abstracted object, by keeping a reference to a variable along with an 'action code' that can be used to connect up with NvTweakBar widgets, NvSampleApp's input mapping, or other custom code |
NvUI.h [code] | A cross-platform, GL/GLES-based, simple user interface widget framework |
NvVector.h [code] | Basic float vector support |
NvVkContext.h [code] | VK context utilities and wrappers |
NvVkUtil.h [code] | |
nosdk/vulkan/vk_platform.h [code] | |
vk_platform.h [code] | |
vkfnptrinline.h [code] | |
vulkan.h [code] | |
vulkannv.h [code] | |