NvFramerateCounter Class Reference

Simple frame rate timer and reporter. More...

#include <NvFramerateCounter.h>

List of all members.

Public Member Functions

 NvFramerateCounter (NvStopWatchFactory *factory)
 Constructor.
 ~NvFramerateCounter ()
 Destructor.
bool nextFrame ()
 Frame delimiter.
void reset ()
 Reset.
float getMeanFramerate ()
 Mean frame rate.
void setReportFrames (int32_t frames)
 Set the report rate in frames.
int32_t getReportFrames ()
 Get the report rate in frames.
void setMaxReportRate (float secs)
 Set the report rate in seconds.
float getReportRate ()
 Set the report rate in seconds.


Detailed Description

Simple frame rate timer and reporter.

Constructor & Destructor Documentation

NvFramerateCounter::NvFramerateCounter ( NvStopWatchFactory *  factory  ) 

Constructor.

Parameters:
[in] app the application object to be used to create the required stopwatch


Member Function Documentation

float NvFramerateCounter::getMeanFramerate (  )  [inline]

Mean frame rate.

Mean frame rate since last report (the last time nextFrame returned "true")

Returns:
the frame rate in frames per second

int32_t NvFramerateCounter::getReportFrames (  )  [inline]

Get the report rate in frames.

Returns:
the minimum number of frames that must elapse between each mean frame rate update (i.e. between calls to nextFrame that return true)

float NvFramerateCounter::getReportRate (  )  [inline]

Set the report rate in seconds.

Returns:
the minimum number of seconds of wall-clock time that must elapse between each mean frame rate update (i.e. between calls to nextFrame that return true)

bool NvFramerateCounter::nextFrame (  ) 

Frame delimiter.

Call at the end of each frame to mark the end of a frame.

Returns:
true if the frame rate stats have been updated by this call and should be printed/updated to the user as appropriate

void NvFramerateCounter::reset (  ) 

Reset.

Restarts the counters - should be called when the app has come back after being paused, etc. Avoids incorrect stats generated by an extremely "long" frame (which was actually the app sleeping)

void NvFramerateCounter::setMaxReportRate ( float  secs  )  [inline]

Set the report rate in seconds.

Parameters:
[in] secs the minimum number of seconds of wall-clock time that must elapse between each mean frame rate update (i.e. between calls to nextFrame that return true)

void NvFramerateCounter::setReportFrames ( int32_t  frames  )  [inline]

Set the report rate in frames.

Parameters:
[in] frames the minimum number of frames that must elapse between each mean frame rate update (i.e. between calls to nextFrame that return true)


The documentation for this class was generated from the following file: