NvUIRect Class Reference
A class that abstracts on onscreen rectangular region. More...
#include <NvUI.h>
Public Member Functions | |
NvUIRect () | |
Default constructor, zeroes all elements. | |
NvUIRect (float l, float t, float w, float h, float z=0.0f) | |
Normal use constructor. | |
virtual | ~NvUIRect () |
Default destructor. | |
virtual void | Set (float l, float t, float w, float h, float z=0.0f) |
General value setter. | |
virtual bool | Inside (float x, float y, float mx=0, float my=0) |
Helper to test point-in-rect. | |
virtual void | Grow (float w, float h) |
Helper to grow the rectangle by a given width and height, keeping existing 'center'. | |
Public Attributes | |
float | left |
Left/x origin in UI-space. | |
float | top |
Top/y origin in UI-space. | |
float | width |
Width in pixels. | |
float | height |
Height in pixels. | |
float | zdepth |
FUTURE: z-depth of rect. | |
Friends | |
class | NvUIElement |
Detailed Description
A class that abstracts on onscreen rectangular region.All UI elements use the NvUIRect to a greater or lesser degree. It is the underpinning of onscreen positioning and scaling (and thus animation too), and heavily used in input "hit testing" routines as well.
Constructor & Destructor Documentation
NvUIRect::NvUIRect | ( | ) | [inline] |
Default constructor, zeroes all elements.
NvUIRect::NvUIRect | ( | float | l, | |
float | t, | |||
float | w, | |||
float | h, | |||
float | z = 0.0f | |||
) | [inline] |
Normal use constructor.
- Parameters:
-
l left edge position t top edge position w width of rect h height of rect z [optional] z-depth of rect
Member Function Documentation
virtual void NvUIRect::Grow | ( | float | w, | |
float | h | |||
) | [inline, virtual] |
Helper to grow the rectangle by a given width and height, keeping existing 'center'.
This is used to build 'outer' frames, borders, focus rectangles.
virtual bool NvUIRect::Inside | ( | float | x, | |
float | y, | |||
float | mx = 0 , |
|||
float | my = 0 | |||
) | [inline, virtual] |
Helper to test point-in-rect.
Tests whether a given point is inside our rect bounds, with optional margin for slop-factor with inaccurate tests (i.e., finger-hit-box).
- Parameters:
-
x X coordinate of point in UI space y Y coordinate of point in UI space mx Margin in pixels in x-axis my Margin in pixels in y-axis
- Returns:
- true if tests as inside rect, false otherwise.
virtual void NvUIRect::Set | ( | float | l, | |
float | t, | |||
float | w, | |||
float | h, | |||
float | z = 0.0f | |||
) | [inline, virtual] |
General value setter.
- Parameters:
-
l left edge position t top edge position w width of rect h height of rect z [optional] z-depth of rect
The documentation for this class was generated from the following file: