NvGLConfiguration Struct Reference
GL config representation. More...
#include <NvAppContextGL.h>
Inheritance diagram for NvGLConfiguration:
Public Member Functions | |
NvGLConfiguration (const NvGfxConfiguration &gfx, const NvGLAPIVersion &_apiVer=NvGLAPIVersionES2()) | |
NvGLConfiguration (const NvGLAPIVersion &_apiVer=NvGLAPIVersionES2(), uint32_t r=8, uint32_t g=8, uint32_t b=8, uint32_t a=8, uint32_t d=24, uint32_t s=0, uint32_t msaa=0) | |
Inline all-elements constructor. | |
Public Attributes | |
NvGLAPIVersion | apiVer |
API and version. |
Detailed Description
GL config representation.Constructor & Destructor Documentation
NvGLConfiguration::NvGLConfiguration | ( | const NvGLAPIVersion & | _apiVer = NvGLAPIVersionES2() , |
|
uint32_t | r = 8 , |
|||
uint32_t | g = 8 , |
|||
uint32_t | b = 8 , |
|||
uint32_t | a = 8 , |
|||
uint32_t | d = 24 , |
|||
uint32_t | s = 0 , |
|||
uint32_t | msaa = 0 | |||
) | [inline] |
Inline all-elements constructor.
- Parameters:
-
[in] _apiVer the API and version information [in] r the red color depth in bits [in] g the green color depth in bits [in] b the blue color depth in bits [in] a the alpha color depth in bits [in] d the depth buffer depth in bits [in] s the stencil buffer depth in bits [in] msaa the MSAA buffer sample count
The documentation for this struct was generated from the following file: