NvGamepad::NvGamepad::State Struct Reference
The state of a single gamepad. More...
#include <NvGamepad.h>
Public Attributes | |
uint32_t | mTimestamp |
Logical clock incremented on any change. | |
uint32_t | mButtons |
Flag vector of BUTTON_*, with a bit set to 1 indicating the corresponding button is pressed. | |
float | mLeftTrigger |
Left analog trigger value [0.0, 1.0]. | |
float | mRightTrigger |
Right analog trigger value [0.0, 1.0]. | |
float | mThumbLX |
Left thumbstick horizontal axis [-1.0, 1.0], deadzone already zeroed. | |
float | mThumbLY |
Left thumbstick vertical axis [-1.0, 1.0], deadzone already zeroed. | |
float | mThumbRX |
Right thumbstick horizontal axis [-1.0, 1.0], deadzone already zeroed. | |
float | mThumbRY |
Right thumbstick vertical axis [-1.0, 1.0], deadzone already zeroed. |
Detailed Description
The state of a single gamepad.The full state of the axes and buttons on a single gamepad
The documentation for this struct was generated from the following file: