- b -
- bind() : NvWritableFB
- bindTexture2D() : NvGLSLProgram
- bindTexture2DMultisample() : NvGLSLProgram
- bindTextureArray() : NvGLSLProgram
- bindTextureRect() : NvGLSLProgram
- broadcastConditionVariable() : NvConditionVariable
- buffer() : NvSimpleUBOAllocator