NvSimpleFBO::NvSimpleFBO::TextureDesc Struct Reference
Texture format information class. More...
#include <NvSimpleFBO.h>
| Public Attributes | |
| GLenum | format | 
| GL format value (e.g. GL_RGBA), also used for internal format. | |
| GLenum | type | 
| GL type value (e.g. GL_UNSIGNED_BYTE). | |
| GLint | wrap | 
| GL texture coordinate mapping (e.g. GL_CLAMP_TO_EDGE). | |
| GLint | filter | 
| GL texture filtering method, applied to min and mag. | |
Detailed Description
Texture format information class.Used for creating the textures upon which the FBOs are based
The documentation for this struct was generated from the following file: