NvSimpleFBO Class Reference
Texture-based framebuffers class. More...
#include <NvSimpleFBO.h>
Inheritance diagram for NvSimpleFBO:
Classes | |
struct | Desc |
Framebuffer description class. More... | |
struct | TextureDesc |
Texture format information class. More... | |
Public Member Functions | |
NvSimpleFBO (const NvSimpleFBO::Desc &desc) | |
Create FBO from descriptor. | |
void | checkStatus () |
Public Attributes | |
GLuint | colorTexture |
The color texture ID. | |
GLuint | depthTexture |
the depth texture ID | |
Protected Member Functions | |
GLuint | createColorTexture2D (const NvSimpleFBO::Desc &desc) |
GLuint | createDepthTexture2D (const NvSimpleFBO::Desc &desc) |
Detailed Description
Texture-based framebuffers class.Class encapsulating a color plus (optional) depth framebuffer Both renderbuffers in the framebuffer are also bound to textures
The documentation for this class was generated from the following file: